5879f804

By: Michael Lynch <git@mtlynch.io>

Make every boulder pushable

Breakable boulders now use the same dynamic physics settings as loose boulders, so player collisions can move every boulder type while preserving max speed and drag.

Add a scene-level test that verifies both boulder groups are pushable and keep their collision setup. Ignore generated vendor output in frontend tooling so checks cover project files instead of build artifacts.

Suite timing

Time to Start Worker time Duration Time to finish
Config 2s 3s 3s 6s
Eval 7s 25s 25s 32s
Build 11s 1m31s 56s 1m08s
Suite 2s 2m01s 1m05s 1m08s

Timeline

0s10s20s30s40s50s1m