Author: Michael Lynch <git@mtlynch.io>
Resume player sessions after reconnect Keep player identity, inventory, and private charcoal across transport loss and same-tab reloads. Fence stale channels, rebuild the client scene from each baseline, and cover the lifecycle with unit and browser tests.
Total
4m17s
| Time to Start | Worker time | Duration | Time to finish | Idle | |
|---|---|---|---|---|---|
| Config | 25s | 13s | 13s | 39s | 25s |
| Eval | 35s | 34s | 34s | 1m09s | 0s |
| Build | 1m03s | 9m34s | 3m39s | 4m43s | 0s |
| Suite | 25s | 10m22s | 4m17s | 4m43s | 25s |