Author: Michael Lynch <git@mtlynch.io>
Committer: Michael Lynch <mtlynch@noreply.codeberg.org>
Make boulders rounder and more varied (#5) Draw breakable and pushable boulders from multiple rounded procedural texture variants instead of square sprites. Use circular collision bodies so the new shapes feel less boxy in play. Reviewed-on: https://codeberg.org/mtlynch/mikeville/pulls/5
| Time to Start | Worker time | Duration | Time to finish | |
| Config | 2s | 8s | 8s | 10s |
| Eval | 8s | 26s | 26s | 34s |
| Build | 14s | 1m29s | 20s | 34s |
| Suite | 2s | 2m04s | 32s | 34s |