8ae8a549

By: Michael Lynch <git@mtlynch.io>

Make every boulder pushable

Breakable boulders now use the same dynamic physics settings as loose boulders, so player collisions can move every boulder type while preserving max speed and drag.

Add a scene-level test that verifies both boulder groups are pushable and keep their collision setup. Ignore generated vendor output in frontend tooling so checks cover project files instead of build artifacts.