8ae8a549

By: Michael Lynch <git@mtlynch.io>

Make every boulder pushable

Breakable boulders now use the same dynamic physics settings as loose boulders, so player collisions can move every boulder type while preserving max speed and drag.

Add a scene-level test that verifies both boulder groups are pushable and keep their collision setup. Ignore generated vendor output in frontend tooling so checks cover project files instead of build artifacts.

Suite timing

Time to Start Worker time Duration Time to finish
Config 2s 3s 3s 6s
Eval 7s 13s 13s 20s
Build 12s 1m34s 38s 51s
Suite 2s 1m51s 48s 51s

Timeline

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