cc1ce6ca

Author: Michael Lynch <git@mtlynch.io>

Deepen the ONI water look and extend it to the flowing stream

The depth tint, caustics, and lapping added in the previous commit were
too subtle, and only pools had them:

- Pool depth bands start shallower and roughly double in strength;
  caustic light bands are brighter and wander further; contact-edge
  lapping reaches a little deeper into walls and ground.
- The falling band gets the same treatment: a darker core inset from
  its bright edges so the ribbon reads as a round volume of water, and
  a faint light thread that snakes down the fall beside the dashes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

Total

42s

Time to Start Worker time Duration Time to finish Idle
Config 5s 10s 10s 16s 5s
Eval 15s 32s 32s 47s 0s
Build 42s 0s 0s 42s 0s
Suite 5s 43s 42s 47s 5s

Timeline

Config Eval Build Compressed gap
0s10s20s30s40s